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Thursday, November 1, 2012

Making Sudoku puzzles less puzzling

ScienceDaily (Oct. 11, 2012) — For anyone who has ever struggled while attempting to solve a Sudoku puzzle, University of Notre Dame complex networks researcher Zoltan Toroczkai and Notre Dame postdoctoral researcher Maria Ercsey-Ravasz are coming to the rescue. They can not only explain why some Sudoku puzzles are harder than others, they have also developed a mathematical algorithm that solves Sudoku puzzles very quickly, without any guessing or backtracking.

Toroczkai and Ercsey-Ravasz, of Romania's Babes-Bolyai University, began studying Sudoku as part of their research into the theory of optimization and computational complexity. They note that most Sudoku enthusiasts use what is known as a "brute force" system to solve problems, combined with a good deal of guessing. Brute force systems essentially deploy all possible combinations of numbers in a Sudoku puzzle until the correct answer is found. While the method is successful, it is also time consuming.

Instead, Toroczkai and Ercsey-Ravasz have proposed a universal analog algorithm that is completely deterministic (no guessing or exhaustive searching) and always arrives at the correct solution to a problem, and does so much more quickly.

The researchers also discovered that the time it took to solve a problem with their analog algorithm correlated with the difficulty of the problem as rated by human solvers. This led them to develop a ranking scale for problem or puzzle difficulty. The scale runs from 1 through 4, and it matches up nicely with the "easy" through "hard" to "ultra-hard" classification currently applied to Sudoku puzzles. A puzzle with a rating of 2 takes, on average, 10 times as long to solve than one with rating of 1. According to this system, the hardest known puzzle so far has a rating of 3.6, and it is not known if there are even harder puzzles out there.

"I had not been interested in Sudoku until we started working on the much more general class of Boolean satisfiability problems," Toroczkai said. "Since Sudoku is a part of this class, it seemed like a good testbed for our solver, so I familiarized myself with it. To me, and to a number of researchers studying such problems, a fascinating question is how far can us humans go in solving Sudoku puzzles deterministically, without backtracking -- that is without making a choice at random, then seeing where that leads to and if it fails, restarting. Our analog solver is deterministic -- there are no random choices or backtracks made during the dynamics."

Toroczkai and Ercsey-Ravasz believe their analog algorithm potentially can be applied to a wide variety of problems in industry, computer science and computational biology.

The research experience has also made Toroczkai a devotee of Sudoku puzzles.

"Both my wife and I have several Sudoku apps on our iPhones, and we must have played thousands of times, racing to get the shortest completion times on all levels," he said. "She often sees combinations of patterns that I completely miss. I have to deduce them. Without paper and pencil to jot down possibilities, it becomes impossible for me to solve many of the puzzles that our solver categorizes as hard or ultra-hard."

Toroczkai and Ercsey-Ravasz's methodology was first published in the journal Nature Physics, and its application to Sudoku, appears in the Oct. 11 edition of the journal Nature Scientific Reports.

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The above story is reprinted from materials provided by University of Notre Dame. The original article was written by William G. Gilroy.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.

Journal References:

Mária Ercsey-Ravasz, Zoltán Toroczkai. Optimization hardness as transient chaos in an analog approach to constraint satisfaction. Nature Physics, 2011; 7 (12): 966 DOI: 10.1038/nphys2105Mária Ercsey-Ravasz, Zoltán Toroczkai. The Chaos Within Sudoku. Scientific Reports, 2012; 2 DOI: 10.1038/srep00725

Note: If no author is given, the source is cited instead.

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